Education
Bachelor of University Technology in Telecommunications Networks
University of Vélizy-Rambouillet, Vélizy-Villacoublay
STI2D French Senior High School Diploma
Montigny-le-Bretonneux, Emilie de Breteuil Senior High School
French Junior High School Diploma
Voisins-le-Bretonneux, Hélène Boucher Junior High School
Experience
Game Server Administrator
Urf.im: Tactical War Strategy Game (60 to 100 players)
- Organizing team meetings: Meetings are held regularly to discuss progress, make decisions, and gather feedback through surveys.
- Managing rights and access: Overseeing permissions, assigning roles, and ensuring proper access to sensitive information.
- Overseeing the technical team (25 to 45 members): Managing workload, assigning tasks, and ensuring deadlines are met, with regular progress check-ins.
- Handling player complaints: Complaints are handled through a ticketing system, where issues are reviewed and resolved in a timely manner, similar to a helpdesk system.
3rd-year internship in audiovisual
- Camera work: Executed precise shot framing, adjusted camera settings (ISO, white balance, and shutter speed) for various lighting conditions, and fine-tuned focus to capture high-quality visuals. Used a steady hand or tripod to minimize shake for smooth footage.
- Sound recording: Utilized a Zoom recorder for high-fidelity audio capture, carefully managed cable placement to avoid interference, and monitored audio levels in real-time to prevent distortion or clipping. Applied noise reduction techniques to minimize background noise.
- Color grading: Enhanced footage in DaVinci Resolve, applying balanced color correction and subtle grading to create a cohesive look across scenes. Adjusted saturation, contrast, and highlights to match the desired tone and mood.
- Editing: Edited footage in DaVinci Resolve, performing precise cuts and transitions to maintain narrative flow. Incorporated subtle effects and adjustments to create seamless visual continuity, enhancing the storytelling experience.
Highschool Project
Development of a robotic articulated arm remotely controlled by a glove
- Designing the robot hand on SolidWorks (3D modeling software).
- Printing the parts using a 3D printer.
- Assembling the printed parts together.
- Adding the electronics, such as the motor to allow the fingers to close.
- Attaching flex sensors to the controller glove.